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Sure, you can finish a level of Angry Birds by killing all the pigs or move forward in Cut the Rope by simply feeding the candy to Om Nom, but fans of those games know the real fun and challenge is in getting all three stars before you move forward. It’s almost organized like a mobile game, with a collection of bite-sized levels that can be “beaten” by simply reaching the end or actually beaten once you’ve collected all three crystals. Instead of collecting a variable number of green stars like in 3D World, Treasure Tracker has Captain Toad collecting three crystals in each stage before ultimately reaching the star at the end. #CAPTAIN TOAD TREASURE TRACKER SERIES#Treasure Tracker sees that concept blown out to its own retail release, which maintains all of the charm of the series it comes from, but lacks a bit of its variety and value. These levels served as a change of pace in that fast-paced, co-op platformer, and put players in control of an adventurous Toad that can’t jump (on account of his heavy backpack, naturally). comes Captain Toad: Treasure Tracker, an odd experiment that spun off of a set of levels in Super Mario 3D World. In the shadow of Nintendo’s big holiday release of Smash Bros.
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